Right Mouse Button: Target lock enemies for short predictive bursts; less damage per second than free shooting, but more practical for dog fighting.
Your heroes are equipped with high octane jetpacks. Master the skies!
Each hero has distinct (Q) & (E) skills which grant powerful effects but work on cooldowns. Additionally, each hero has its own mighty (F) Bomb attack with limited ammunition.
Gain experience and Z-Cash from each match to rank up your operator and upgrade your heroes.
Different Heroes fit different play styles, but they were designed around players swapping hero frequently based on their team and the current situation on the battlefield.
If match time expires, the team with the higher score wins the match (see about Overtime below for the one exception to this rule). Kills gain small amounts of points even in modes other than Deathmatch. This small amount of kill points can work as a tie-breaker when objective points are equal.
Control Point Resource:
Follow sensors to map Control Points; stay on them to to shift control to your team. First team to reach a score of 1000 wins the match. If the losing team holds all Control Points when the match time limit expires, the game enters Overtime. Overtime lasts until the winning team re-takes a Control Point or until the controlling team overtakes the winning team's score.
Control Point Scramble:
One Control Point is active at a time. Capture the point and then beat your opponents to the next randomly activated Control Point. 200 points awarded per capture, first team to 1000 points wins the match.
Get to the escort zones and eliminate all opponents therein to move the Payload towards your opponent's side of the map. The team that pushes the Payload all the way wins the match.
Score points by killing opponents. First team to 1000 points wins the match.